Interview:
What is your name, age and where are you from?
My name is Ally Ross, I’m 33 and I am
from Kentish Town, London.
What were you doing when you were 18-21?
I was selling t-shirts on
the streets of Camden when I was 18. Cut up and safety pinned screen printed
t-shirts, a real stereotypical punk look, with lyrics of my favourite bands
printed on the front, that was fun. Met a load of weird and wacky people, as
you do in Camden, and went on to design record sleeves for a while. They weren’t
the biggest bands but it was a lot of fun and exciting for a mere 20-year-old. I
got the gig after meeting a guy working at the radio station XFM, now it’s
called Radio X, it was a lot more alternative back then before the Global Radio
group bought it. After some good experience but not a lot of money, I went travelling
at 21. I ended up in Amsterdam when I got a job at Foam gallery. I then met a
group of awesome people, moved in with them, and was later introduced to the
people behind Mysteryland.
Growing up around Camden I’d
always loved the strong counter-culture vibe. From the wacky store fronts to
gig posters and flyers, I wanted in on it all. The idea of designing posters
for bands was a dream goal for me when I was a kid. Funny to think now. But
yeah, backpacking around Europe at 21 was when I grew up. It was the first time
I’d left the UK and I was awake. The atmosphere in Amsterdam was a lot calmer
there and I thought the city was beautiful. It felt like a step in the right
direction when I decided to move there at the end of my travels.
What is a bit about Mysteryland?
Well, Mysteryland is the
longest running electronic dance festival. It’s actually entering its 25th
year. There is a huge group of people working on various different areas within
the festival and throughout the year, however I work on the branding and set design.
About:
‘We
are a colorful collaboration of party animals, artists, DJs and creatives.
Together we are Mysteryland; the leading electronic music festival in The
Netherlands. Year after year, we reunite to celebrate our friendship and love
for music. In between sparkling ponds, rivers and forestry hills of the
Floriade terrain near Amsterdam, we welcome more than 100.000 fellow festival
friends from over 100 nationalities. Our handcrafted stages range from outdoor dance floors to massive
tents filled with LED screens, laser shows, and the world’s most advanced sound
systems. Next to the dance floors, the various paths through forests and grassy
fields will guide you to hidden chill out spaces, art installations, food
courts and unexpected encounters with like-minded travellers.’
What’s the process behind the production of something that huge scale?
It’s the same as every
design process, but just with a much larger team. You have a concept or theme
for the year and this is usually the starting point. There’ lots of refinement and
contribution from across the board. You do what you’re best at, and your ideas
become a collective. You really need to get on board with everyone you’re
working with or there can be friction. We start with a concept, and then
experiment 2d with sketches. Then we move onto materials which is my favourite
part. We look at the space we’ve set out to create and how colour and texture
can communicate the desired environment. We then work up and up until you get
to see it in the space. It’s an incredible feeling when you see thousands of
people completely immersed in something you created for them, and to see it
function how you wanted it. There are the few people that know what goes into
these things but most people have no idea. But that’s what’s so great about it.
It has this sort of subconscious effect on the audience, which is in my opinion
a sign of good design.
Do you like working in a team?
I love it. You feel like you
constantly have support and everyone is pitching in to produce the best outcome
possible. Everyone there is so passionate about music and art so everyone is
really giving their all. The Mysteryland team have become my family in a way. I
never went to art school, so I never got to be in a space solely filled with
creative minds. I’ve always wanted to just work around musical and artistic personalities
and this is a space that is filled with every type.
Was there a language barrier for you working abroad?
I’ve never struggled in the
Netherlands but their English is probably unanimously the best of all the
places in Europe I’ve been. It’s never been a struggle for me, everyone speaks
it very well there and as Mysteryland is hugely international, so English is
normally the neutral language we use.
What’s your view on sustainable design, as this is something I am
particularly interested in.
Mysteryland is actually a
great example for sustainability within festivals. I mean, the Dutch are A LOT
cleaner than the British. The visitors leave zero to no rubbish. This is
because of the Greenteam we implement – a collection of volunteers who ensure
that Mysterland take a lot of effort to leave as little a footprint as possible.
It is down to the designers to make sure the attendees are well-informed of the
impacts a festival makes on the environment, so we made separated bins that are
provided throughout the campsite and the Greenteam distribute bin bags to
everyone. I’d like to think the signage we design plays an impactful role in
the effective recycling.
How does your practice reflect your personal life?
Long long hours at first.
Don’t get me wrong I don’t regret anything I’ve ever done, but this line of work
doesn’t start at 9am and end at 5pm. You got to keep going until it’s done. We
all have deadlines and you want to see it all functioning so you work and work
until what has to be done has been done. I think working for something so big
keeps you going because of the knock-on effect your work has on the rest of the
team.
Now I work a lot less on Mysteryland
than I did 10 years ago, and have a lot more time to freelance and travel which
is bizarre for me. I never saw myself getting into something like this but when
I was younger Graphic Design was nothing like what it is today. I’m lucky to
have the freedom I do to seek out projects that interest me, as I know a lot of
people who don’t have that. But I believe you can sell out or you can stick to
your guns. I stuck to mine and I think that’s why I have that freedom.
But yeah, I am always
finding new and interesting projects to get involved in, which combine
community and bottom-up or holistic approaches. I have always been a campaigner
of sorts, so projects which reflect strong women and sustainable ideals I am
particularly drawn to. Obviously, music is something that I hold close to my
practice too, so I try and pick projects with a musical relationship when
possible.
Do you think you get paid fairly for your work?
It’s difficult because
attention to detail in my trade is vital, and one piece could take me 3 days of
working 15 hours, but people just see the final product and don’t understand
the blood sweat and tears that went into making something which they view to be
‘so simple’. And then minor tweaks that they think are minor but can actually
take hours, then you explain that to them and they don’t care blah blah blah.
I’m sure you’ve heard it before or experienced it yourself. I guess only people
who do your work understand. I’ve only really have this problem freelancing,
but less and less as you develop into the trade and learn the signs, then you
can stop taking shit from people.
What advice do you have for dealing with that?
Definitely pick your clients
wisely. Cater for your tastes and styles, and what you want to do. You can
think about the money or you can think about why you design, I do it for its
purpose.
Do you often find yourself inside for long periods of time, because I
find graphics very computer heavy, so was wondering your opinion on this?
Yes, it is but the best part
about it being digital is that its lightweight and moveable. For the most part,
as long as I have my laptop and a few other extras on me, I can be making work
wherever I am, which is why I love what I do. I am big on travelling and
gaining inspiration from living your life –experiences – the people you meet,
places you go, cultures you see – no one really gets a eureka moment sitting in
an office space, five or six days a week. For me, Idea generation and research happens
out in the real world. It also happens on the internet and behind a book, but
it takes looking up to find that initial spark of an idea.
I find the idea of more alternative outlets for design more attractive
than what seems to be thrown at me on the course, what advice would you give
for this?
I understand that. It’s where,
when and who you meet. If you click with a designer don’t let that connection
go, we all have different styles and approaches but you’ll find those people
that work for you, and follow that up because you could be making incredible
things. There are always going to be the people that go on to make adverts for
Nike, and I can appreciate they are making fantastic design both aesthetically
and conceptually. On the other hand, you have people who are going to put on
bizarre productions and make wacky motion graphics for festivals, with more
mess and chaos than a Nike poster. But they’re both catering for their target
audience and purpose, and despite their apparent differences, they are both examples
of equally good design.
Do you have anything else to add?
Just good luck with everything.
You seem like the campaigner type, so keep that advocators attitude, it’s
something design needs more of. As cheesy as it sounds, go with the flow and
don’t do things that don’t feel like you. The world needs more honest people.
Ally's Work:
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